The Cookbook
Every core recipe — what to gather, how to build it, and the level you need. Craft at the matching station; higher tiers need higher station levels.
🌿 Gathering
Everything starts with raw materials. Loose logs and stones need no tool — pick them up bare-handed. The rest need the right tool (and often a minimum tier).
| Resource | Tool | Where |
|---|---|---|
| Wood | Bare hands (logs) · Axe (trees) | Anywhere · pine forest |
| Stone | Bare hands (piles) · Pickaxe (rocks) | Anywhere · quarry |
| Coal | Pickaxe Stone+ | Rocky ridge / coal seams |
| Copper ore | Pickaxe Stone+ | Copper mine |
| Iron ore | Pickaxe Copper+ | Iron deposit · Lands of the Dead |
| Fiber · Berries · Carrots | Bare hands / shovel forage | Grass & bushes |
| Fish · Blueprints | Fishing rod | Lake shore |
| Meat · Hide · Wings · Slimeball | Sword (mob drops) | Combat |
🪓 Tools & tiers
Axe, pickaxe and sword each come in three tiers. Craft Wooden by hand, then upgrade tier-by-tier at the workbench. Higher tiers gather faster, hit harder, and last longer — but every swing wears them down.
| Tool | Wooden | Stone | Copper |
|---|---|---|---|
| Axe | 5 Wood | 3 Wood · 5 Stone | 3 Wood · 3 Copper Bar · 3 Axe Blueprint |
| Pickaxe | 5 Wood | 3 Wood · 5 Stone | 3 Wood · 3 Copper Bar · 3 Pickaxe Blueprint |
| Sword | 4 Wood · 2 Stone | 2 Wood · 6 Stone | 2 Wood · 4 Copper Bar · 3 Sword Blueprint |
| Durability | 60 | 150 | 400 |
Repair at the anvil to restore a tool to full durability — cheaper than crafting a new one. Broken tools stop working until repaired.
🍖 Cooking
Raw meat and fish barely feed you — cook them at a Campfire for real satiety.
| Make | From | Station |
|---|---|---|
| Cooked Fish | 1 Fish | Campfire |
| Cooked Meat | 1 Meat | Campfire |
| Leather | 1 Hide | Tanning Station Lv 10 |
| Cloth | 3 Fiber | Sewing Machine Lv 11 |
| Refined Cloth | 3 Cloth · 1 Fuel | Sewing Machine Lv 12 |
🔥 Smelting
The Furnace is a passive 3-slot smelter — load ore plus fuel (coal) and it works over time, no clicking. Ore becomes the bars that build top-tier tools, armor and stations.
| Make | From | Station |
|---|---|---|
| Copper Bar | Copper ore + fuel | Furnace Lv 7 |
| Iron Bar | Iron ore + fuel | Furnace Lv 7 |
⚒️ Stations
Stations unlock the recipe tree. Build them at your home camp — the workbench comes first (by hand), and it builds everything else.
| Station | Cost | Unlocks | Level |
|---|---|---|---|
| Workbench | 10 Wood · 5 Stone | All crafting | Lv 1 |
| Campfire | 8 Stone · 5 Wood | Cooking | Lv 1 |
| Storage Chest | 12 Wood | Storage | Lv 2 |
| Anvil | 12 Stone · 6 Wood | Forge & repair gear | Lv 3 |
| Lab Station | 25 Wood · 15 Stone · 12 Fiber | Potions & elixirs | Lv 5 |
| Furnace | 16 Stone · 4 Coal | Smelting ore → bars | Lv 7 |
| Tanning Station | 12 Wood · 6 Stone | Hide → Leather | Lv 10 |
| Sewing Machine | 15 Wood · 12 Fiber · 2 Copper Bar | Cloth & armor | Lv 11 |
| Cooker | 20 Wood · 15 Coal · 15 Stone · 5 Copper Bar | Advanced meals | Lv 13 |
| Safe Box | 7 Iron Bar · 7 Copper Bar · 3 Blueprints | Raid-proof storage | Lv 22 |
🧪 Potions & elixirs
Brew consumables at the Lab Station. Grow the crops (carrots, berries) at your camp to keep the shelves stocked.
| Make | From | Effect | Level |
|---|---|---|---|
| Healing Potion | 3 Carrot · 2 Fiber | Restore health | Lv 5 |
| XP Elixir | 6 Carrot · 6 Berry · 4 Fiber · 2 Slimeball | Boosted XP | Lv 12 |
🛡️ Gear & armor
Three worn pieces — helmet, chestplate, boots — each tiered Fiber → Copper → Iron. Like tools, every piece has its own durability and is fully tradeable — sell it and the buyer gets that exact worn piece.
Mobility — SwiftCrof wings
End-game movement gear crafted from Wings, Slimeball and Iron Bars at the workbench: SwiftCrof I Lv 26, II Lv 32, III Lv 40.